Dash can jump much higher then Sonic, has a drop dash in place of a bounce attack, and can double jump with the Y button, giving him a lot of aerial maneuverability. All of their designs seek to mimic Yuji Uekawa’s art style, and they not only accomplish this effectively, but they all look great and fit in well as early 2000s mascot characters.ĭon’t mistake these characters for mere reskins, though, because they each introduce brand new mechanics that, in some cases, significantly impact how the game is played. On the villain side of things, Eggman is a professor instead of a doctor, and Dusk the Rabbit and Pikara the Owl replace Shadow and Rouge. Instead of Sonic, Knuckles and Tails, we’ve got Dash the Rabbit, Jabs the Kangaroo, and Bolt the Maned Wolf. While the most striking changes may initially appear to be superficial, Dash Adventure 2 has plenty of character and level tweaks that make it a rather unique way of experiencing this twenty-year-old game.ĭA2’s most obvious change is, of course, its cast of characters. This mod seeks to alter all of Sonic Adventure 2, turning it into a hypothetical evolution of what might have happened had SEGA gone with the rabbit character instead of Sonic back when they were searching for a mascot. There are plenty of ambitious mods at this year’s Sonic Hacking Contest, but Dash Adventure 2 is definitely among the more unique ones.
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